PLAYABLE AD PRODUCTION · FOR UA TEAMS
Playable ads that ship in 5 days, not 5 weeks.
Single HTML file. Under 5 MB. First frame in under 2 seconds on 4G. Built by a game developer, not an agency account manager.
- $450per playable
- 5 daysturnaround
- ≤5 MBsingle file
- <2 sfirst frame
Why teams use me instead of an agency
1/6 the price, same scope
Studios quote $3,000–8,000 per playable. I quote $450 for one main build plus two variants, because there is no account layer between us.
Fast because I build the engine
Unity and Cocos, exported to WebGL and hand-optimised. I control the whole pipeline, so “5 days” is a production schedule, not a promise.
I care about your control
I ask for your current best-performing playable and build against it. If mine doesn’t beat it in a split test, you don’t pay for the first one.
Pricing
No retainer required. The first test is free if it loses.
How it works
- You send one thing.Your game (build or asset pack) and the hook you want tested.
- I send a hook sketch in 24 h.A 30-second video or a clickable grey-box. No cost, no commitment.
- You approve, I build in 5 days.Single HTML, tested on iPhone Safari and Android Chrome.
- You run it against your control.It wins, we talk about a pack. It loses, you keep the file.
Send me one game
Tell me the game and the hook you want tested. I’ll reply within one business day, usually with a sketch.
Based in China (UTC+8) · Working with teams in US, EU and APAC · Invoicing via Paddle