PLAYABLE AD PRODUCTION · FOR UA TEAMS

Playable ads that ship in 5 days, not 5 weeks.

Single HTML file. Under 5 MB. First frame in under 2 seconds on 4G. Built by a game developer, not an agency account manager.

Why teams use me instead of an agency

1/6 the price, same scope

Studios quote $3,000–8,000 per playable. I quote $450 for one main build plus two variants, because there is no account layer between us.

Fast because I build the engine

Unity and Cocos, exported to WebGL and hand-optimised. I control the whole pipeline, so “5 days” is a production schedule, not a promise.

I care about your control

I ask for your current best-performing playable and build against it. If mine doesn’t beat it in a split test, you don’t pay for the first one.

Pricing

No retainer required. The first test is free if it loses.

Single variant

$300

  • 1 playable, 1 hook
  • Single HTML, ≤5 MB
  • 5-day delivery
  • 1 revision round
Start

Monthly pack

$1,600/mo

  • 4 playables per month
  • 2 variants each
  • ≈ $400 each
  • Style guide kept for your game
Start

How it works

  1. You send one thing.Your game (build or asset pack) and the hook you want tested.
  2. I send a hook sketch in 24 h.A 30-second video or a clickable grey-box. No cost, no commitment.
  3. You approve, I build in 5 days.Single HTML, tested on iPhone Safari and Android Chrome.
  4. You run it against your control.It wins, we talk about a pack. It loses, you keep the file.

Send me one game

Tell me the game and the hook you want tested. I’ll reply within one business day, usually with a sketch.

Based in China (UTC+8) · Working with teams in US, EU and APAC · Invoicing via Paddle